Beschrijving
Subdivision methods in computer graphics constitute a large class of recursive schemes for computing curves and surfaces. They seem to have their origin in the geometric problem of smoothing the corners of a given polyhedral surface - in fact, these methods are sometimes called "wood carver" algorithms because the repeated smoothing operations are ogous to sculpting wood. This book presents a systematic development of the basic mathematical principles and concepts associated with stationary subdivision algorithms. The authors pay special attention to the structure of such algorithms in a multidimensional setting and yse the convergence issue using appropriate tools from Fourier ysis and functional ysis. The ytic structure of the limiting curves and surfaces is revealed in two ways: the smoothness of these surfaces is determined by certain algebraic properties of the algorithm, while the highest order derivatives of the limiting surfaces are shown to be fractals. Scientists interested in computer graphics, splines, wavelets, and multiresolution ysis will find the ytic and algebraic tools developed here more than useful.
Populaire zoekopdrachten
Snel naar
Trending now

How to Build a Car: The Autobiography of the World’s Greatest Formula 1 Designer
Newey, Adrian

The Science of Animals: Inside their Secret World
DK || Chris Packham

The Rolling Stones All the Songs Expanded Edition: The Story Behind Every Track
Jean-Michel Guesdon || Philippe Margotin

Ride: Cycle the World
DK Travel
Aanbevolen

M. Garand
€ 20,70

Danièle Bott
€ 32,40

Hachisu, Nancy Singleton
€ 40,50

Jean-Michel Guesdon || Philippe Margotin
€ 40,50

Collins Maps
€ 34,20

DK Travel
€ 20,70

DK || Chris Packham
€ 28,80

Sarah J. Maas
€ 18,00

Newey, Adrian
€ 32,88

DK || Chris Packham
€ 33,10
Serie & gerelateerd